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Objective: To
obtain a position as a software engineer in a game studio or Modeling,
Simulation, and Training (MS&T) industry.
Skills and Experience: Three years experience programing in C, C++, and HTML as a hobby and for furthering personal knowledge. Three years C++ courses in highs school along with one and a half year of programing in C++ and C# in college. Experience working on a team-based two month deadline application, meeting milestones and collaborating with a team and outside sources for assets. Education modeled after a 40 hour work week with focused studies in DirectX, OpenGL, Win32, Unified Modeling Language, tools production, interface design, algorithms, and data structures. Four years of leadership training through organizations such as the Hugh O'Brian Youth Leadership, The Pennsylvania State Association of Student Councils, and the Central York High School Student Council.Education: Full Sail Real World Education from September 2006 to June 2008. 3.22 GPA currently. Bachelor of Science Degree in Game Development: Bachelor of Science Degree Program. Curriculum developed around Game Development. Classes focused on problem solving in C++ and C# for common video game systems.
Projects:
Mario Mixed-Up. My roles included the tile engine, level editor, enemy AI, animations, and project scheduling and meetings. Utilized C++ for building a 2-D tile engine and C# for building a level editor. Developed data structures for AI and animations. I was also responsible for daily group updates to the project officer.Employment History:
Rutters Farm Store. I was a Deli Worker and Shift Leader at Rutters. I began working in the Deli, maintaining 30 hour weeks while in high school. I was promoted to Shift Leader and my responsibilities included, customer complaints, overseeing the completion of tasks by other employees and covering shifts that others called off for.